 |
Spell
List |
Cleric Spell List
Level
0
Level
1
Level
2
Level
3
Level
4
Level
5
Level
6
Level
7
Level
8
Level
9
Greater Restoration
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Greater Restoration removes most temporary and all permanent negative
effects from the target character, incuding level drain. It does not
remove negative mental effects or the effects of reduced movement speed.
It also heals the target creature to full Hit Points.
Resurrection
Caster Level(s): Cleric 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Returns a single target corpse to life with full Hit Points.
Summon Creature VII
Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a random huge elemental to be a faithful and loyal
servant.
Word of Faith
Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A wave of divine energy blasts all enemy creatures within the area of
effect. All enemies within the area are stunned for 1 round per 2 caster
levels. Those with 4 Hit Dice or less are killed instantly. Any hostile
summoned creatures are returned to their home planes.
Destruction
Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Partial
Spell Resistance: Yes
The target creature must make a Fortitude save or die. A successful save
still results in the target taking 10d6 points of damage.
Regenerate
Caster Level(s): Cleric 7, Druid 6
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Round / Caster Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
For the duration of the spell, the target creature gains the ability to
regenerate 6 Hit Points every round.