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Spell
List |
Cleric Spell List
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Healing Circle
Caster Level(s): Bard 5, Cleric 5, Druid 6
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells: Circle of Doom
Save: Fortitude 1/2
Spell Resistance: Yes
All friendly creatures within the area of effect are healed for 1d8 Hit
Points, +1 point per caster level. Healing spells have a reverse effect
when used on undead, harming instead of healing them.
Summon Creature V
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a dire bear to be a faithful and loyal servant.
Circle of Doom
Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells: Healing Circle
Save: Fortitude1/2
Spell Resistance: Yes
All enemies within the area of effect are struck with negative energy
that causes 1d8 points of damage, +1 point per caster level. Negative
energy spells have a reverse effect on undead, healing them instead of
harming them
Flame Strike
Caster Level(s): Cleric 5, Druid 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A pillar of flame engulfs all within the area of effect, inflicting 1d6
points of damage per caster level (to a maximum of 15d6). Half of the
damage caused by the spell is divine and the other half is fire-based.
Enemies are struck by both damage types, while allies are struck only by
the fire damage.
Raise Dead
Caster Level(s): Cleric 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
Returns one target corpse to life. The raised character returns to life
with only 1 Hit Point.
Slay Living
Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Death Ward
Save: Fortitude Negates
Spell Resistance: Yes
The target must make a Fortitude save or die. Even if the saving throw
is successful, the target takes 3d6 points of negative energy damage, +1
point per caster level.
Spell Resistance
Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains spell resistance 12, +1 per caster level.
True Seeing
Caster Level(s): Cleric 5, Druid 7, Wizard / Sorcerer 6
Innate Level: 5
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells: Greater Shadow Conjuration
Save: Harmless
Spell Resistance: No
The target creature can see through Sanctuary and Invisibility effects,
and automatically spots nearby traps and hiding opponents.