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Strength Strength measures a character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. You apply your character's strength modifier to:
Dexterity Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important for rogues, but it also important for anyone who typically wears light or medium armour (barbarians and rangers) or none at all (monks, wizards, and sorcerers), and anyone who wants to be a skilled archer. You apply your Dexterity modifier to:
Constitution Constitution represents your character's health and stamina. Constitution increases a character's hit points (HP), so it's important for all classes. You apply your Constitution modifier to:
Intelligence Intelligence determines how well your character learns and reasons. Intelligence is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It's also important for any character who wants to have a strong assortment of skills. You apply your character's Intelligence modifier to:
Wizards gain bonus spells based on their Intelligence scores. The minimum Intelligence needed to cast a wizard spell is 10 + the spell's level. Wisdom Wisdom describes a character's willpower, common sense, perception, and intuition. While Intelligence represents one's ability to analyse information, Wisdom is more related to being in tune with and aware of one's surroundings. Wisdom is the most important ability for clerics and druids and is also important for rangers and paladins. You apply your character's Wisdom modifier to:
Clerics, druids, paladins, and rangers get bonus spells based on their Wisdom scores. The minimum Wisdom needed to cast a spell is 10 + the spell's level. Charisma Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. It is important to all characters, but especially to those who must deal with non-player characters, mercenary hirelings, retainers, and intelligent monsters. It dictates the total number of henchmen a character can retain and affects the loyalty of henchmen, hirelings, and retainers. Charisma is very important for sorcerers and bards as it determines the number of spells per level that they can cast. You apply your charisma modifier to:
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