|
|
Races |
As a player, you can shape whatever history or education you want
into your character but choosing a race tends to bring certain permanent
attributes to your character. If you play a Halfling for example you
will be of shorter stature to most of the races in NWN. You can be an
unusually large Halfling but you still will be seen as a Halfling by the
rest of the world. Also consider some races have an irrational dislike
of other races. Dwarves are known for there mistrust of elves for
example. You could be the most true-hearted Paladin in the known world
but the Dwarven bartender won't let you stay because you're an elf.
These are things to consider when picking a race.
The particulars of the culture of each race will not be dealt with as
each can be subject to interpretation by the player when creating a
character. The bonuses and penalties are described as they effect your
character in the game.
Human
Humans are considered very adaptable to their surroundings and being
quick to learn new skills.
- Favored Class: Any. When determining whether a
multiclass human suffers an XP penalty, his highest-level class does
not count. (this will discussed further in the Character Creation
II- Multiclassing)
- Quick to Master: 1 extra feat at 1st level
- Skilled: 4 extra skill points at 1st level, plus
1 additional skill point at each level up
Dwarf
Extraordinarily resilient to damage and magic- they are feared
warriors.
- Dwarven Ability Adjustments: +2 Con, -2 Cha
- Favored Class: Fighter. A multiclass dwarf's
fighter class does not count when determining whether he suffers an
XP penalty for multiclassing.
- Special Abilities: Stonecunning,
Darkvision, Hardiness vs. Poisons, Hardiness vs. Spells, Offensive
Training vs. Orcs, Offensive Training vs. Goblinoids, Defensive
Training vs. Giants, Skill Affinity (Lore).
Elf
Lithe, graceful and deadly; Elves have magic infused into their very
being.
- Elven Ability Adjustments: +2 Dex, -2 Con
- Favored Class: Wizard. A multiclass elf's wizard
class does not count when determining whether he suffers an XP
penalty for multiclassing.
- Special Abilities: Immunity to Sleep, Hardiness
vs. Enchantments, Bonus Proficiencies (Longsword, Rapier, Shortbow,
Longbow), Skill Affinity (Listen), Skill Affinity (Search), Skill
Affinity (Spot), Keen Senses, Low-light vision.
Gnome
The master tinkerers, inventors and scientists amongst the races.
- Gnome Ability Adjustments: +2 Con, -2 Str
- Favored Class: Wizard. A multiclass gnome's
wizard class does not count when determining whether he suffers an
XP penalty for multiclassing.
- Special Abilities: Small Stature, Hardiness vs.
Illusions, Offensive Training vs. Reptilians, Offensive Training vs.
Goblinoids, Defensive Training vs. Giants, Skill Affinity (Listen),
Skill Affinity (Concentration), Spell Focus (Illusion), Low-light
vision.
Half-Elf
A potent mix of human curiosity and ingenuity with the Elven longer
lifespan and magical defensives.
- Favored Class: Any. When determining whether a
multiclass half-elf suffers an XP penalty, his highest-level class
does not count.
- Special Abilities: Immunity to Sleep, Hardiness
vs. Enchantments, Partial Skill Affinity (Listen), Partial Skill
Affinity (Search), Partial Skill Affinity (Spot), Low-light vision.
Half-Orc
The brutal Orc mixed with the natural intelligence of the human has
produced a race of enormous strength and endurance possessing a foul
temper and dubious intelligence.
- Orc Ability Adjustments: +2 Str, -2 Int, -2 Cha
- Favored Class: Barbarian. A multiclass half-orc's
barbarian class does not count when determining whether he suffers
an XP penalty for multiclassing.
- Special Abilities: Darkvision.
Halflings
Tiny, resourceful and skillful; Halflings are sometimes dismissed as
weak by the foolish.
- Halfling Ability Adjustments: +2 Dex, -2 Str
- Favored Class: Rogue. A multiclass halfling's
rogue class does not count when determining whether he suffers an XP
penalty for multiclassing.
- Special Abilities: Small Stature, Skill Affinity
(Move Silently), Skill Affinity (Listen), Lucky, Fearless, and Good
Aim.
|