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Spell
List |
Cleric Spell List
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Blindness and Deafness
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Remove Blindness/Deafness
Save: Fortitude Negates
Spell Resistance: Yes
The target creature is struck blind and deaf.
Clarity
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 3
Innate Level: 2
School: Necromancy
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 1 Turn + 1 Round / Level
Additional Counter Spells: Charm Person
Save: No
Spell Resistance: No
This spell removes the effects of Sleep, Confusion, Stun, and Charm, and
protects against such effects until it expires. For every effect removed
by the spell, the target creature sustains 1 point of damage.
Bestow Curse
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Permanent
Additional Counter Spells: Remove Curse
Save: Will Negates
Spell Resistance: Yes
Bestow Curse lowers all of the target creature's ability scores by 2.
Cure Serious Wounds
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed for 3d8 points of damage, +1 point per
caster level (to a maximum of +15). Healing spells have a reverse effect
on undead, harming instead of healing them. A successful touch attack
must first be made when this spell is used against undead.
Dispel Magic
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer
3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
This spell attempts to strip all magical effects from a single target.
It can also target a group of creatures, attempting to remove the most
powerful spell effect from each creature. To remove an effect, the
caster makes a dispel check of 1d20 +1 per caster level (to a maximum of
+10) against a DC of 11 + the spell effect's caster level.
Remove Curse
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
All curses and curse effects are removed from the target creature.
Remove Disease
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No
All diseases and disease effects are removed from the target creature.
Summon Creature III
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer
3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a dire wolf to be a faithful and loyal servant.
Magic Circle against Alignment
Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single, Medium
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
When this spell is cast, the caster chooses to be protected from either
good or evil. The caster and all allies within 10 feet receive a +2
deflection bonus to Armor Class, +2 to all saving throws, and immunity
to any mind-affecting spells and spell-like abilities used by creatures
of the chosen alignment.
Animate Dead
Caster Level(s): Cleric 3, Wizard / Sorcerer 5
Innate Level: 3
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: No
Animate Dead summons forth an undead minion. The type of undead summoned
is dependent upon the caster level:
Levels 1 to 5: Tyrantfog zombie
Levels 6 to 9: Skeletal warrior
Level 10 or more: Skeletal knight
Contagion
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Counter Spells: Remove Disease
Save: Fortitude Negates
Spell Resistance: Yes
The target creature is struck down with one of the following
debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever,
Mind Fire, Red Ache, Shakes, or Slimy Doom.
Invisibility Purge
Caster Level(s): Cleric 3, Ranger 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 1 Turn / Level
Additional Counter Spells: Invisibility
Save: None
Spell Resistance: No
This spell removes the invisibility from all invisible creatures and
items.
Negative Energy Protection
Caster Level(s): Cleric 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature is rendered immune to all negative energy attacks,
including supernatural ability damage and level drains.
Prayer
Caster Level(s): Cleric 3, Paladin 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, Colossal
Duration: 1 Round / Level
Additional Counter Spells: Bestow Curse
Save: Harmless
Spell Resistance: Yes
All allies within the area of effect gain +1 to attack and damage rolls,
skill checks, and saving throws. Enemies receive -1 penalties to the
same.
Protection from Elements
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains damage resistance 30/- against all elemental
forms of damage. The spell ends after absorbing 40 points of damage from
any single elemental type.
Remove Blindness and Deafness
Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 4
Innate Level: 3
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells: Blindness / Deafness
Save: Harmless
Spell Resistance: No
All allies within the area of effect are cured of blindness and
deafness.
Searing Light
Caster Level(s): Cleric 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster directs a beam of white-hot light at a single target. The
damage is based on the target's racial type:
Undead: 1d8 per caster level, to a maximum of 10d8
Construct: 1d6 for every 2 caster levels, to a maximum of 5d6
Other: 1d8 per 2 caster levels, to a maximum of 5d8