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Spell
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Druid Spell List
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level
7
Level 8
Level 9
Finger of Death
Caster Level(s): Druid 8, Wizard / Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Partial
Spell Resistance: Yes
The target creature must make a Fortitude save or die. If they succeed,
they still take 3d6 points of damage, +1 point per caster level.
Nature Balance
Caster Level(s): Druid 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Centered on Caster
Area of Effect / Target: Large
Duration: Instant
Additional Counter Spells:
Save: Will Negates
Spell Resistance: No
All enemies within the area of effect have their spell resistance
lowered by 1d4 for every 5 caster levels. All allies within the area of
effect are healed for 3d6 Hit Points, +1 point per caster level.
Premonition
Caster Level(s): Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Personal
Duration: 1 Hour / Level or until Discharged
Additional Counter Spells: Feeblemind
Save: Harmless
Spell Resistance: No
Premonition allows the caster to see a few moments into the future. This
grants him damage reduction 30/+5, and absorbs 10 points of melee damage
per caster level before collapsing.
Summon Creature VIII
Caster Level(s): Cleric 8, Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a random greater elemental to be a faithful and loyal
servant.
Sunbeam
Caster Level(s): Cleric 8, Druid 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: 3 Rounds
Additional Counter Spells: Create Greater Undead
Save: Reflex Negates
Spell Resistance: Yes
The caster summons a globe of divine radiance to blind and burn those
within the area of effect. Undead take 1d6 points of divine damage per
caster level, to a maximum of 20d6. All other monster types take 3d6
points of divine damage, and are blinded for 3 rounds. A successful
Reflex save halves the damage for undead and voids blindness for others.