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Spell
List |
Wizard/Sorcerer Spell List
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Summon Creature_IX
Caster Level(s): Cleric 9, Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a random elder elemental to be a faithful and loyal
servant.
Shapechange
Caster Level(s): Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster is temporarily transformed into one of several fearsome
creatures of destruction. Possible forms include: Red Dragon, Fire
Giant, Balor, Death Slaad, or Iron Golem.
Energy Drain
Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Negates
Spell Resistance: Yes
The target creature temporarily loses 2d4 character levels.
Gate
Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Point
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: None
This powerful summoning spell opens a portal to another plane, calling
forth a Balor. If the caster is protected by the effects of Protection
from Evil, Magic Circle versus Evil, or Aura versus Evil, the Balor
becomes their faithful and loyal servant. If the caster is not so
protected, the Balor attempts to destroy them.
Dominate Monster
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 3 Turns + 1 Level
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes
The target monster temporarily becomes a faithful and loyal servant of
the caster.
Greater Spell Mantle
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Additional Counter Spells: Greater Spell Breach
Save: None
Spell Resistance: No
Creates a barrier around the caster that absorbs all incoming spells and
spell-like abilities. It can absorb up to 1d12+10 levels of spells
before collapsing.
Meteor Swarm
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Caster Centered
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The spell causes everything within the area of effect to be pummeled by
incoming meteors. All those caught in the destruction take 20d6 points
of damage. All creatures within 5 feet of the caster are protected from
the spell's effect.
Mordenkainen's Disjunction
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
Mordenkainen's Disjunction attempts to strip all magical effects from a
single target. It can also target a group of creatures, attempting to
remove the most powerful spell effect from each creature. To remove an
effect, the caster makes a dispel check of 1d20, +1 per caster level (to
a maximum of +20) against a DC of 11 + the spell effect's caster level.
Also, this spell strips a single enemy mage of up to 6 magical defenses
or a group of mages of two spell protections each. This spell will also
lower the SR of all creatures within the area of effect by 10.
Affected spells include: Spell Mantles, Globes of Invulnerability,
Stoneskins, Premonition, Protection from Elements, Ghostly and Ethereal
Visage, Mage Armor, Shadow Shield and Elemental Shield.
Power Word_Kill
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Divination
Descriptor(s): Death
Component(s): Verbal
Range: Short
Area of Effect / Target: Large, Single
Duration: Instant
Additional Counter Spells: Death Ward
Save: None
Spell Resistance: Yes
This spell may be cast on a single creature or as an area effect. A
targeted creature of up to 100 Hit Points is killed instantly. As an
area effect, this spell will kill all creatures with fewer than 20 Hit
Points, to a maximum total of 200 Hit Points.
Time Stop
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Caster
Duration: 1d4 + 1 Rounds
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster is able to defy the sands of time, casting spells, moving
about, and attacking normally while the rest of the world appears
suspended, as if in stasis.
Wail of the Banshee
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Death, Sonic
Component(s): Verbal
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: Instant
Additional Counter Spells: Silence
Save: Fortitude Negates
Spell Resistance: Yes
All enemies within the area of effect must succeed at a Fortitude save
or die, to a maximum of 1 enemy per caster level.
Weird
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells: True Seeing
Save: Fortitude and Will
Spell Resistance: Yes
A horrible phantasm rises to stand before enemy creatures in the area of
effect, causing them to make a Will save or die. Those who succeed must
then make a Fortitude save or take 3d6 points of damage.