Neverwinter Nights Home Neverwinter404 Home
Neverwinter Nights Home
News
System Requirements
Image Gallery
Official FAQ
Official Site
Bioware Forums

Player Guide
Abilities
Races
Classes
Skills
Feats
Spells
Equipment
Creatures

Links
Contact Us

 Spell List

Wizard/Sorcerer Spell List

Level 0

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Greater Dispelling
Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes

Greater Dispelling attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +15) against a DC of 11 + the spell effect's caster level.

Summon Creature VI
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

The caster summons a dire tiger to be a faithful and loyal servant.

Greater Stoneskin
Caster Level(s): Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

Grants the caster a damage reduction of 20/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 150, before fading.

True Seeing
Caster Level(s): Cleric 5, Druid 7, Wizard / Sorcerer 6
Innate Level: 5
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells: Greater Shadow Conjuration
Save: Harmless
Spell Resistance: No

The target creature can see through Sanctuary and Invisibility effects, and automatically spots nearby traps and hiding opponents.

Legend Lore
Caster Level(s): Cleric 5, Druid 7, Wizard / Sorcerer 6
Innate Level: 5
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells: Greater Shadow Conjuration
Save: Harmless
Spell Resistance: No

The target creature can see through Sanctuary and Invisibility effects, and automatically spots nearby traps and hiding opponents.

Ethereal Visage
Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+3, prevents all spells of level 2 or lower from affecting the caster and provides a 25 concealment bonus.

Mass Haste
Caster Level(s): Bard 6, Wizard / Sorcerer 6
Innate Level: 6
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: 1 Round / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

All allies within the area of effect gain 1 extra action per round (allowing an additional attack or spell casting) and have their movement speed increased by 50%.

Acid Fog
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 1 Round / 2 Level
Additional Counter Spells:
Save: Fortitude
Spell Resistance: Yes

Acid Fog creates a thick, clinging, greenish cloud. Creatures entering the cloud take 4d6 acid damage. Creatures inside the cloud must make a Fortitude save or have their movement reduced by 50%. Every round a creature spends in the cloud, it suffers 2d6 acid damage.

Chain Lightning
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal, 1 Target / Level
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes

A bolt of electricity arcs through the caster's enemies for 1d6 points of electrical damage per caster level, up to a maximum of 20d6 points of damage to the initial target and half that amount to all secondary targets.

Circle of Death
Caster Level(s): Wizard / Sorcery 6
Innate Level: 6
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Components
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells: Death Ward
Save: Fortitude Negates
Spell Resistance: Yes

A wave of negative energy bursts from the target location. A number of enemy creatures equal to 1d4 per caster level must make a Fortitude save or die, beginning with those creatures with the lowest Hit Dice. Creatures with 9 or more Hit Dice are unaffected.

Globe of Invulnerability
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Greater Globe of Invulnerability, Greater Spell Breach
Save: None
Spell Resistance: Yes

A shimmering field of energy prevents all spells of level 4 or lower from affecting the caster.

Greater Spell Breach
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Globe of Invulnerability, Greater Spell Mantle
Save: None
Spell Resistance: No

This spell strips an enemy mage of up to four magical defenses, including Spell Mantle, Globes of Invulnerability, Stoneskins, Premonition, Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow Shield and Elemental Shield. This spell will also lower the target creatures SR rating by 5.

Planar Binding
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single or Point
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Will (-2) Negates
Spell Resistance: No

This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on the caster's alignment:
Evil: Succubus
Neutral: Green slaad
Good: Hound archon

Shades
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Additional Counter Spells:
Save: Special
Spell Resistance: Yes

The caster conjures a shadow variant of one of the following spells: Cone of Cold, Fireball, Stoneskin, Wall of Fire, or Summon Shadow.

Tenser's Transformation
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The caster becomes an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor AC bonus, +2d4 Strength, +2d4 Dexterity, +5 to their Fortitude saving throws, and +1d6 additional Hit Points per caster level. In this state, however, the caster suffers a -10 penalty to his primary spellcasting ability score.