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 Equipment

Simple Weapons

Damage: The amount of damage inflicted on a successful hit.
Critical: The range of the critical/multiplier on a critical hit.
Range: Range of the weapon when thrown or shot.
Weight: How much the item weighs.
Size: The size of the weapon. You can use weapons of equal size or smaller in one hand. Weapons one size group above that of your character's size may be wielded in two hands only. Weapons in a smaller group than that of your character's race are counted as light weapons. Weapons wielded in two hands receive 1.5 x the strength penalty.
Damage Type: The type of damage inflicted by this weapon, some creatures are immune to certain damage types.
Cost: The cost, in gold pieces, of the item.
*(a-b/c-d): Can use as if fighting with two weapons, incurring all associated penalties. a-b=damage for "On Hand" attacks, c-d=damage for "Off Hand" attacks.

Melee/Thrown

  • Club
    • Damage: 1-6 / Critical: x2 / Range: 10 / Weight: 3 / Size: Medium / Damage Type: Bludgeoning / Cost: 0gp
  • Dagger
    • Damage: 1-4 / Critical: 2/x2 / Range: 10 / Weight: 1 / Size: Tiny / Damage Type: Piercing / Cost: 2gp
  • Punching Dagger
    • Damage: 1-4 / Critical: x3 / Range: - / Weight: 2 / Size: Tiny / Damage Type: Piercing / Cost: 2gp
  • Locked Gauntlets
    • Damage: 1-3 / Critical: x2 / Range: - / Weight: 0 / Size: Tiny / Damage Type: Bludgeoning / Cost: 8gp
  • Spiked Gauntlets
    • Damage: 1-4 / Critical: x2 / Range: - / Weight: 2 / Size: Tiny / Damage Type: Bludgeoning / Cost: 5gp
  • Halfspear
    • Damage: 1-6 / Critical: x3 / Range: 20 / Weight: 3 / Size: Medium / Damage Type: Piercing / Cost: 1gp
  • Light Mace
    • Damage: 1-6 / Critical: x2 / Range: - / Weight: 6 / Size: Small / Damage Type: Bludgeoning / Cost: 5gp
  • Heavy Mace
    • Damage: 1-8 / Critical: x2 / Range: - / Weight: 12 / Size: Medium / Damage Type: Bludgeoning / Cost: 12gp
  • Morningstar
    • Damage: 1-8 / Critical: x2 / Range: - / Weight: 8 / Size: Medium / Damage Type: Bludgeoning or Piercing / Cost: 8gp
  • Quarterstaff*(1-6/1-6)
    • Damage: 1-6 / Critical: x2 / Range: - / Weight: 4 / Size: Large / Damage Type: Bludgeoning / Cost: 0gp
  • Shortspear
    • Damage: 1-8 / Critical: x3 / Range: 20 / Weight: 5 / Size: Large / Damage Type: Piercing / Cost: 2gp
  • Sickle
    • Damage: 1-6 / Critical: x2 / Range: - / Weight: 3 / Size: Small / Damage Type: Slashing / Cost: 6gp

Ranged

  • Light Crossbow
    • Damage: 1-8 / Critical: 2/x2 / Range: 80 / Weight: 6 / Size: Small / Damage Type: Piercing / Cost: 35gp
  • Heavy Crossbow
    • Damage: 1-10 / Critical: 2/x2 / Range: 120 / Weight: 9 / Size: Medium / Damage Type: Piercing / Cost: 50gp
  • Darts
    • Damage: 1-4 / Critical: x2 / Range: 20 / Weight: 0.5 / Size: Small / Damage Type: Piercing / Cost: 5gp
  • Javelin
    • Damage: 1-6 / Critical: x2 / Range: 30 / Weight: 2 / Size: Medium / Damage Type: Piercing / Cost: 1gp
  • Sling
    • Damage: 1-4 / Critical: x2 / Range: 50 / Weight: 0 / Size: Small / Damage Type: Bludgeoning / Cost: 0gp