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 Classes

Rogue

Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

The Rogue is only character where skills take paramount importance over nearly everything else. Rogues have the highest skill points per level and access to the most skills of any of the other classes. For this reason Rogue become the Jack-of-all trades as they seem to have a bit of knowledge about a wide variety of topics. Where a fighter gets few skill points and even fewer in-class areas to spend them the Rogue can throw a few points into a great deal of skills 'just in case'. The extent of the Rogue does not stop with learned skills however as they are giving one of the most devastating combat abilities in the game- the Sneak Attack. At higher levels this is the most damaging combat attack in the D&D world. A Rogue can quickly end a deadly struggle with one quick strike from the shadows. As mentioned above the rest of the Rogues combat abilities are for avoiding damage altogether- armor class bonuses even if surprised and almost magical avoidance of certain attacks makes the Rogue a viable member of combat.

  • Hit Die: d6
  • Proficiencies: Proficient with rogue weapons and light armour. They are not proficient with shields
  • Skill Points (x4 at 1st level): 8 + Int Modifier

The Rogue's skills (and the key ability for each skill) are:

  • Concentration (Con)
  • Disable Traps (Int)
  • Heal (Wis)
  • Hide (Dex)
  • Listen (Wis)
  • Lore (Int)
  • Move Silently (Dex)
  • Open Lock (Dex)
  • Parry (Dex)
  • Persuade (Cha)
  • Pick Pocket (Dex)
  • Search (Int)
  • Set Trap (Dex)
  • Spot (Wis)
  • Use Magic Device (Cha)

Class Packages

Default Rogue:
The typical rogue is anything but predictable, and comes equipped with the skills and abilities to perform almost any task.

Rogue, Gypsy:
The gypsy is a vagabond, traveling from town to city and back again on a seasonal migration. They make their way through illegal means and often cross paths with local thieves' guilds when they do.

Rogue, Bandit:
The bandit is a master of the ambush, using sneak attacks and traps to weaken opponents before confronting them directly.

Rogue, Scout:
Through the use of stealth and perception, the scout moves easily behind enemy lines, assessing the difficulty of opponents before confronting them.

Rogue, Swashbuckler:
The swashbuckler is almost a mythical figure; a rogue with an emphasis on combat and the fine art of persuasion, this smooth talker is the subject of many a tale.

Barbarian Druid Paladin Sorcerer
Bard Fighter Ranger Wizard
Cleric Monk Rogue