Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
The Rogue is only character where skills take paramount importance over nearly everything else. Rogues have the highest skill points per level and access to the most skills of any of the other classes. For this reason Rogue become the Jack-of-all trades as they seem to have a bit of knowledge about a wide variety of topics. Where a fighter gets few skill points and even fewer in-class areas to spend them the Rogue can throw a few points into a great deal of skills 'just in case'. The extent of the Rogue does not stop with learned skills however as they are giving one of the most devastating combat abilities in the game- the Sneak Attack. At higher levels this is the most damaging combat attack in the D&D world. A Rogue can quickly end a deadly struggle with one quick strike from the shadows. As mentioned above the rest of the Rogues combat abilities are for avoiding damage altogether- armor class bonuses even if surprised and almost magical avoidance of certain attacks makes the Rogue a viable member of combat.
The Rogue's skills (and the key ability for each skill) are: