Rangers are skilled stalkers and hunters who make their home in the
woods. Their martial skill is nearly the equal of the fighter, but they
lack the latter's dedication to the craft of fighting. Instead, the ranger
focuses his skills and training on a specific enemy—a type of creature
he bears a vengeful grudge against and hunts above all others. Rangers
often accept the role of protector, aiding those who live in or travel
through the woods. His skills allow him to move quietly and stick to the
shadows, especially in natural settings, and he also has special knowledge
of certain types of creatures. Finally, an experienced ranger has such a
tie to nature that he can actually draw on natural power to cast divine
spells, much as a druid does, and like a druid he is often accompanied by
animal companions. A ranger's Wisdom score should be high, as this
determines the maximum spell level that he can cast.
As Clerics have the Paladin as their warrior incarnations so do Druids
have the Ranger as there fighting embodiment. The Ranger is given far more
combat related powers and far less magic with which to battle their
enemies. Rangers can also be viewed as the scouts, detectives, and
trackers of the D&D world. It is true that in the wilderness the
Ranger cannot be matched, his or her skills are no less useful in the city
or deep in the heart of a stony dungeon.
A Ranger can be of any alignment and thus, it is up to the player to
develop a personality that can be as varied as the wilderness itself.
The Ranger has the unique ability to study a group of creatures so
extensively that he gains many bonuses when confronted with them. As a
Ranger gains experience he can not only include more groups but increase
his bonuses against his a existing favored enemies.
- Hit Die: d10
- Proficiencies: All simple and martial weapons, light armor,
medium armor, and shields
- Skill Points (x4 at 1st level): 4 + Int Modifier
The Ranger's skills (and the key ability for each skill) are:
- Animal Empathy (Cha)
- Concentration (Con)
- Heal (Wis)
- Hide (Dex)
- Listen (Wis)
- Lore (Int)
- Move Silently (Dex)
- Parry (Dex)
- Search (Int)
- Set Trap (Dex)
- Spot (Wis)
Starting at 6th level, Rangers gain an Animal companion, which becomes more powerful as the
ranger advances in levels.
Available Animal Companions:
The badger is a small, fast and furry animal that makes a great companion.
Although it is of small size, it can be very ferocious. When the master
reaches level 5 it is capable of sending itself into a rage, giving it
higher strength and dexterity for a limited duration.
Skills: Listen, Spot
5: Rage 1x day
10: Rage 2x day
15: Rage 3x day
20: Rage 5x day
Wolves are fond of packs and wolf companions will bond quickly with their
druid or ranger summoner. The wolf is a master of stealth and deception,
and as it grows in power it can eventually use its mournful howl to
Skills: Hide, Listen, Move Silently, Spot
5: Fear Howl, 1x day
10: Fear Howl, 2x day
15: Fear Howl, 3x day
20: Fear Howl, 5x day
This massive carnivore is a powerful ally with many hit points and deadly
The dire boar is a strong ally and as it gains levels it receives the
Ferocity ability, giving it a bonus to attack and damage rolls.
Skills: Listen, Spot.
5: Ferocity 1x day.
10: Ferocity 2x day.
15: Ferocity 3x day.
20: Ferocity 5x day.
The hawk is a silent and stealthy animal companion, able to remain hidden
when others are easily detected, making it the perfect scout. It is also
capable of disarming opponents.
Skills: Listen, Spot, Search, Hide, Move Silently.
Feats: Dodge, Mobility.
5: Gains Disarm feat.
Silent and deadly, the panther is capable of disappearing and reappearing
where the enemy least expects it.
Skills: Hide, Move Silently.
5: Invisibility 1x day.
10: Invisibility 2x day.
15: Invisibility 3x day.
20: Invisibility 5x day.
Only the most bold of druids and rangers take the giant spider as a
companion, but those who do are rewarded with a sly and deadly ally.
1: Mild poison attack.
5: Web 1x day.
10: Web 2x day, moderate poison attack.
20: Web 5x day, deadly poison attack.
The dire wolf is a strong companion, able to stand up at the forefront of
combat and defend its master.
Skills: Listen, Spot.
This package represents the most commonly-encountered ranger, a master of
the woods with a weapon in each hand and longbow across his back.
The marksman is a master of the bow, firing his deadly arrows with
Wardens are rangers who wield authority with as much ease as they do their
sword and bow. Any who would dare oppose nature's law would be wise to
reconsider crossing paths with a warden.
Most who encounter a stalker notice only a shadow in the woods, or a
movement out of the corner of their eye, since stalkers are not noticed
unless they wish to be. Their hatred of goblins is legendary, but any who
invade their woods is added to the stalker's list of enemies.
The giant-killer scours hill and mountain for giants, using his axe to
topple these mighty adversaries.