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 Spell List

Druid Spell List

Level 0

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Level 8

Level 9

Finger of Death

Caster Level(s): Druid 8, Wizard / Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Partial
Spell Resistance: Yes

The target creature must make a Fortitude save or die. If they succeed, they still take 3d6 points of damage, +1 point per caster level.



Nature Balance

Caster Level(s): Druid 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Centered on Caster
Area of Effect / Target: Large
Duration: Instant
Additional Counter Spells:
Save: Will Negates
Spell Resistance: No

All enemies within the area of effect have their spell resistance lowered by 1d4 for every 5 caster levels. All allies within the area of effect are healed for 3d6 Hit Points, +1 point per caster level.



Premonition

Caster Level(s): Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Personal
Duration: 1 Hour / Level or until Discharged
Additional Counter Spells: Feeblemind
Save: Harmless
Spell Resistance: No

Premonition allows the caster to see a few moments into the future. This grants him damage reduction 30/+5, and absorbs 10 points of melee damage per caster level before collapsing.



Summon Creature VIII

Caster Level(s): Cleric 8, Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

The caster summons a random greater elemental to be a faithful and loyal servant.



Sunbeam

Caster Level(s): Cleric 8, Druid 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: 3 Rounds
Additional Counter Spells: Create Greater Undead
Save: Reflex Negates
Spell Resistance: Yes

The caster summons a globe of divine radiance to blind and burn those within the area of effect. Undead take 1d6 points of divine damage per caster level, to a maximum of 20d6. All other monster types take 3d6 points of divine damage, and are blinded for 3 rounds. A successful Reflex save halves the damage for undead and voids blindness for others.