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 Spell List

Bard Spell List

Level 0

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Bestow Curse
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Permanent
Additional Counter Spells: Remove Curse
Save: Will Negates
Spell Resistance: Yes

Bestow Curse lowers all of the target creature's ability scores by 2.

Charm Monster
Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 3 Rounds + 1 / 2 Levels
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes

In the eyes of the target creature, the personal reputation of the caster is improved by 50%.

Clairaudience and Clairvoyance
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Blindness / Deafness
Save: Harmless
Spell Resistance: No

For the duration of the spell, the target creature gains a +10 bonus to all Spot and Listen checks.

Confusion
Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 1 Round / Level
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes

Affected creatures either wander randomly, attack a random target, or simply stand still.

Cure Serious Wounds
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

Dispel Magic
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes

This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.

Fear
Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/ Target: Large
Duration: 1 Round / Level
Additional Counter Spells: Remove Fear
Save: Will Negates
Spell Resistance: Yes

Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.

Haste
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Slow
Save: Harmless
Spell Resistance: No

The target of this spell gains 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.

Invisibility Sphere
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, 15ft Radius
Duration: 1 Turn / Level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No

The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.

Remove Curse
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

All curses and curse effects are removed from the target creature.

Remove Disease
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Contagion
Save: Harmless
Spell Resistance: No

All diseases and disease effects are removed from the target creature.

Slow
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: 1 Round / Level
Additional Counter Spells: Haste
Save: Will Negates
Spell Resistance: Yes

All enemy creatures within the area of effect have their movement lowered by 50% and lose a single attack per round.

Summon Creature III
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No

The caster summons a dire wolf to be a faithful and loyal servant.

Magic Circle against Alignment
Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single, Medium
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

When this spell is cast, the caster chooses to be protected from either good or evil. The caster and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

Find Traps
Caster Level(s): Bard 3, Cleric 2, Wizard / Sorcerer 3
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

All traps within the area of effect become known to the caster of this spell.